import {Material} from './Material.js'
import {MultiplyOperation} from '../constants.js'
import {Color} from '../math/Color'

/**
 * @author mrdoob / http://mrdoob.com/
 * @author alteredq / http://alteredqualia.com/
 *
 * parameters = {
 *  color: <hex>,
 *  opacity: <float>,
 *
 *  map: new THREE.Texture( <Image> ),
 *
 *  lightMap: new THREE.Texture( <Image> ),
 *  lightMapIntensity: <float>
 *
 *  aoMap: new THREE.Texture( <Image> ),
 *  aoMapIntensity: <float>
 *
 *  emissive: <hex>,
 *  emissiveIntensity: <float>
 *  emissiveMap: new THREE.Texture( <Image> ),
 *
 *  specularMap: new THREE.Texture( <Image> ),
 *
 *  alphaMap: new THREE.Texture( <Image> ),
 *
 *  envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ),
 *  combine: THREE.Multiply,
 *  reflectivity: <float>,
 *  refractionRatio: <float>,
 *
 *  wireframe: <boolean>,
 *  wireframeLinewidth: <float>,
 *
 *  skinning: <bool>,
 *  morphTargets: <bool>,
 *  morphNormals: <bool>
 * }
 */

function MeshLambertMaterial(parameters) {
	Material.call(this)

	this.type = 'MeshLambertMaterial'

	this.color = new Color(0xffffff) // diffuse

	this.map = null

	this.lightMap = null
	this.lightMapIntensity = 1.0

	this.aoMap = null
	this.aoMapIntensity = 1.0

	this.emissive = new Color(0x000000)
	this.emissiveIntensity = 1.0
	this.emissiveMap = null

	this.specularMap = null

	this.alphaMap = null

	this.envMap = null
	this.combine = MultiplyOperation
	this.reflectivity = 1
	this.refractionRatio = 0.98

	this.wireframe = false
	this.wireframeLinewidth = 1
	this.wireframeLinecap = 'round'
	this.wireframeLinejoin = 'round'

	this.skinning = false
	this.morphTargets = false
	this.morphNormals = false

	this.setValues(parameters)
}

MeshLambertMaterial.prototype = Object.create(Material.prototype)
MeshLambertMaterial.prototype.constructor = MeshLambertMaterial

MeshLambertMaterial.prototype.isMeshLambertMaterial = true

MeshLambertMaterial.prototype.copy = function(source) {
	Material.prototype.copy.call(this, source)

	this.color.copy(source.color)

	this.map = source.map

	this.lightMap = source.lightMap
	this.lightMapIntensity = source.lightMapIntensity

	this.aoMap = source.aoMap
	this.aoMapIntensity = source.aoMapIntensity

	this.emissive.copy(source.emissive)
	this.emissiveMap = source.emissiveMap
	this.emissiveIntensity = source.emissiveIntensity

	this.specularMap = source.specularMap

	this.alphaMap = source.alphaMap

	this.envMap = source.envMap
	this.combine = source.combine
	this.reflectivity = source.reflectivity
	this.refractionRatio = source.refractionRatio

	this.wireframe = source.wireframe
	this.wireframeLinewidth = source.wireframeLinewidth
	this.wireframeLinecap = source.wireframeLinecap
	this.wireframeLinejoin = source.wireframeLinejoin

	this.skinning = source.skinning
	this.morphTargets = source.morphTargets
	this.morphNormals = source.morphNormals

	return this
}

export {MeshLambertMaterial}
